Hello,
here is the result of my two months’ study on geometry nodes. What started as a small node tree turned out to be a complex generator for pavements, wall claddings and roof tiles. This is also my first project and image in Blender (I have a background in another 3D software and have been watching Blender for many years). I am really surprised by how powerful and addictive Blender is…
thanks to: cycles/maxtree free foliage/geo nodes and great help on this forum
Thanks, it is just computer generated ramdomness, but the result surprised me, reminds me some utopic urbanistic designs. The intention here was just to create some fast environment to benchmark the tile generator.