I remember a while back that I watched this video of this user making hair planes bend in 3DS Max.
So I know that you can throw in objects into Blender’s particle system. Buildings, trees, grass, etc. So is there a way you can style whatever object you add in there? An example: like have a plane with some subdivisions in there, throw a particle system on another object and have the planes’ bend just like you was combing it? I know you can go back to the reference object plane and just manually bend the faces/verts and that would apply to the rest, and maybe then go into sculpt mode as a work around for combing but by then it’d probably make it look a bit odd on the texture work and the verts/faces being too janky.