Stylized hair physics (5.1)

Hi,
I did not find a new tutorial for hair physics?
wiggle bones and damping seem not to have all functions i need.

So i have 1 hair mesh. it covers all long hair that orients to the back, with a chain of bones. I want to apply collision to the mesh (with body) and gravity to the bones (maybe even wind).
I found a new addon called “jiggle physics”, but i cant find tutorials for my case. And with this name, i can hardly find anything related to the addon.

Secondly, jiggle physics does not deform the hair mesh (?), it just tells the bone chain to collide. Since the hair is quite wide, a lot of it will overlap.
I did not manage to collide the bone chain properly with the arm of the character aswell, just the gravity works, somehow.

Hello,
Not a pro on the subject, but I had good results with the “Wiggle 2” addon for animating stylized hair, might be worth checking it out

WIll chek out.
People complained that it is outdated, thats why i skipped that.

stupid, so much outdated tutorials and the one on wiggle is very short and limited to tails.

There’s an updated version now: https://extensions.blender.org/add-ons/wiggle-2/