Hi everyone! Sharing my diploma project from the InGame “3D Artist - Props Modeller” course: a stylized Japanese village made in Blender for a Unity game.
- 15 buildings, each with upgrade levels (the player sees them grow)
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- 10 props and 5 rigged low poly characters (samurai, ashigaru, villagers)
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- Low/mid poly with clean topology; the whole scene shares one palette texture atlas, so it stays light for mobile and web
- I’d love feedback on topology, silhouettes and colours.
- More renders: https://www.artstation.com/oleksii_soloviov27
- 3D viewer: Oleksii Soloviov (@Oleksii_Soloviov) - Sketchfab
I’m also open for freelance work (props, buildings, low poly characters, clean-up of AI-generated models).

