Hi everyone! Sharing my diploma project: a stylized Japanese village for a Unity game, modelled in Blender.
- 15 buildings, each with upgrade levels so the player can see the village grow
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- 10 props (torii gate, bell, water mill, well, anvil and more)
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- 5 rigged characters: a mid poly samurai and ashigaru, plus three low poly villagers (3-5k tris)
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- The whole scene shares one palette texture atlas and only 3 materials, 150-300k triangles in total
- You can rotate the models here:
- Samurai - Stylized Mid Poly Game Character - 3D model by Oleksii Soloviov (@Oleksii_Soloviov) [c6de551] - Sketchfab
I’d love feedback on topology and silhouettes. Full portfolio with clay and wireframe renders: https://www.artstation.com/oleksii_soloviov27
I’m also open for freelance work (props, buildings, low poly characters).


