Hey everyone! This is my latest project! A stylized fantasy knight! I made this entire character as a fantasy stylized game character, and i am very happy with the outcome! Everything was made in blender aside from the textures which where done in Substance Painter. Let me know what you think! Full project here: https://www.artstation.com/artwork/v1e9qE
I think this is awesome. It might benefit from high poly to low poly normal baking for some of that inner finer detail. It’s way more time consuming to sculpt and model that detail, but it would play well on the armor. As of now, it looks like you are ‘faking’ normals by the texture…but they still read kinda flat.
It could be, however, that you don’t want the normal detail, and it’s a style choice…