Hey Guys, Im really testing cycles from a week and trying various sorts of lighting conditions, mostly non realistic stylized lighting scenarios. And by that I mean lightings like this:
And havent succeeded so far, and there is no GI involved, just direct lighting and manually placing bounce lights and fiddling around with lots of lights. So far I managed to produce renders like this:
Just direct sunlights with no light bounces. But its really hard to get such saturated looks as the first pic. And its very limiting so far how many lights can be placed without getting horrible fireflies…Any hints what could be done? I just have three area lights in the image above, and placing any more than that just brings too much noise. MIS does help a bit but the noise just doesnt seem to converge, with as much as 1000 samples.