A stylized fantasy environment created in Unreal Engine 5, inspired by a painterly, storybook aesthetic. I developed the landscape, environment composition, vegetation, materials, lighting, atmosphere, water, and final camera presentation.
Modeling of house and foliage is done in Blender. Textures designed in substance 3d designer. Trees are done in Tree It. Rocks are sculpted in ZBrush. Created some foliage cards and cloud cards in photoshop and finally presented everything using Unreal Engine 5.7
I’ve tried to render a small video but sadly my pc specs aren’t good enough as my unreal keeps running out of memory and crashing. Will surely upload some in the future.