Stylized Shark

After many many hours I present to You my latest project:


(2D art used as reference was done by Alyssa Veysey and it is one of the great courses from CGCookie crew)
Aim of it was to get a good feeling of proper workflow from basic sculpting to hand painting textures and setting up scene as I have never followed “proper” way to do it. There are few mistakes and errors(mainly around eyes) but I have learned a lot from whole process.

Used only HDRI and displacement textures for ground from ambienCG. Rest was done by me(either proceduraly or hand painted).

And here is retopoed wireframe as I am quite proud of it :smiley:

Constructive criticism is welcomed! Feel free to share what You think about it, maybe something is missing, something feels off.

Cheers!

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Played around with lightning and camera. Here is the result:


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I featured you on BlenderNation, have a great weekend!

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Woah! Thanks!

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