Hi everyone!
I’ve been experimenting with a personal renderer I’m developing called RayTrophi — it supports both CPU-based path tracing and GPU-based OptiX ray tracing. As a test, I used the Blender 3.2 splash screen scene (freely available) with minor modifications to explore how different rendering paths affect the final look.
OptiX (GPU): Fully physical-based, no SSS or HDR. Just raw ray tracing with transmission = 1 for the water. Emphasizes realism in refraction and reflection.
- CPU (Stylized): More painterly/stylized interpretation with softer shading and simplified material behavior.
Would love to hear your thoughts — which one do you find more appealing or expressive? And how do you feel about mixing stylized vs PBR workflows in general?
source code https://github.com/maxkemal/RayTrophi

