Stylized Wooden House

Design and model as a personal project

Blender 2.79
Internal renderer





https://www.artstation.com/artwork/VdB9VP

23 Likes

Nice… nice the feel and mood are there.
I think if you made the lower part connected to to the upper one as if there a staircase inside that leads up it’ll look more interesting and logic don’t you think?

Non the less the modeling and rendering is awesome! :+1:

1 Like

That’s right…
actually there is a small block in the middle contact with dark brown color which was meant to be staircase…
but not much! :smile:
maybe there should be an external one…
Thank you for the feedback :rose::pray::pray:

You are welcome!:slight_smile:

1 Like

I really enjoy projects like this, and part of what I like is “the happy absurdity of it.” Here we have a house, sort of looking like it’s sitting on top of an outhouse, and with no staircase and no explanation at all. Deliciously out-of-proportion. A cartoon world of pure tongue-in-cheek fantasy.

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“Happy absurdity” :smile::+1::+1:

I featured you on BlenderNation, enjoy :slight_smile:

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Thanks a lot :pray::grinning:

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nice work !!!

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Very cool, I like the design and the stylised render.

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Thank You All :pray::pray::rose::rose:

Hey… wanna know something? You’re #featured! :smiley:

3 Likes

Yesssss! Thank you very much :pray::smile::pray::rose:

2 Likes

can you make a tutorial? in youtube

Maybe some day!
Which part are you interested? design, modeling, texturing or render?
It is easier to give some tips and tricks than a complete tutorial.

oooh it’s so nice I love stylized work. can I ask how you made the lines so visible in the render?

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Beautiful! :grinning:

Can i ask about the graining (negative map) of the render…how does that work?

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Thank you all :pray::pray:

There is a work around to get 2d outlines of object by finding edges in normal or z depth pass then mix them with the render result in composite.
Full details, tutorials and sample files can be found at blendernpr.org
http://blendernpr.org/edge-node-v1-2-4-july-2015/
and many posts here at blenderartists and other blender sites, just search blender NPR or edge node or edge detect node …

I made a simpler comp tree.
Laplace filter is used for edge finding for both z and normal.
For normal pass the filter is used separately for R G B to get better results.
Outlines from z is more suitable for outer object definition and outlines from Normal better for inner object detail definition

Blender freestyle is also a nice feature for outlines but i found this workaround simpler and with more control in comp.

I think this is applicable in cycles, but i didn’t test that.

Here is the comp tree

Here is the raw render

And the lines…