I’m trying to make a hexagonal window that subdivides. Why does the subd modifier work asymmetrically and how should I be doing this?
many thanks in advance
I’m trying to make a hexagonal window that subdivides. Why does the subd modifier work asymmetrically and how should I be doing this?
many thanks in advance
Seems like you have duplicated vertices on some places.
And to keep the hexagon straight just mark the edges with crease at 1
thanks. any idea why I can’t direct a loop cut around the outer hexagon and the hole?
I’m not sure I understand the question, you mean creating an additional loop cut? If it’s not possible with Ctrl+R then you may have duplicate vertices somewhere
its not that important but i was trying to add another loop aroudn the hexagon and no matter where i moved my mouse blender wouldn’t put a loop there
Did you check for duplicated vertices…? That’s the only reason I can think about for not being able to add a loop cut where a loop already exists…
yeah, no duplicates. its something to do with my topology
Post the blend if you want us to take a look for you.