I seem to be having a slight technical problem with sub surfacing and rendering.
Do you know how you can sub surface a mesh to varying degrees? Sub surfacing… how far you want to sub surface it… how much. Eh… think about that little numeric indicator. To elaborate; on “one”, it doubles the polygon count and makes things a little smoother. On “two” it quadruples it and it gets even smoother. On “three” it does it even more… so on and so forth… be careful not to turn it up much farther than five otherwise it will crash etc.
I seem to be having a problem with rendering and how far I tell it to sub surface. Sub surfacing works fine… it’s just I’ll sub surface it, say, to three or four, but the render shows it like it’s at two.
It looks nice and smooth when I have it in object or edit mode.
But when I render it, the mesh is BLOCKY.
Does anyone know what to do?
I can post pics of my problem if such is necessary.