A Sub-Zero portrait inspired by the old school design of the early video games. Rendered in Cycles. Among the modelling tools within blender used are by-gen and fluent, which don’t do anything you couldn’t achieve in base blender but really let you toy around with concepts faster so they are great for conceptualizing.
Looks really well done and interesting, different from I imagined it with this self-crocheted look.
I remember myself as a kid wondering what the purpose of this mask was, especially with this strange breathing grid. Is if for concealment of the face? Face protection like a helmet, but only for the mouth? Simply intimidation? Does he (along with the other “Ninjas”) have some respiration problem and needs this mask?
What did you have in mind with it?
Well, that exactly is the thing. I always saw the masks as a no purpose thing that for me as a kid, just added to the coolness factor. But that worked in the old pixelated videogames so when I tried to do a realistic reimagining I kinda went with this pattern because I wanted it to look homemade. If this person had the skills of an average cosplayer, this is what I imagined he could make for himself. And I really wanted this to be a portrait so it can’t be seen, but the blue straps that all the ninjas in MK have connected to the belt, they are also modeled in a similar fashion - the material looks very close to the meshy synthetic material that most backpacks have.
Interesting idea, though he does not seem all too guilt-ridden in the trailer mentioned there, quite the opposite. But that might have changed after the trailer…
I like that idea tbh, gives a lot of depth to play with out of something that is essentially a ‘‘people beat each other’’ story. Also did go for a more sombre expression so the backstory fits the render.