It is time to showcase my progress of the Subaru Impreza 22B STi 1998 model made in Blender.
I began working on the body of the vehicle before I duplicated and separated the model in parts. Then I used the shrink wrap modifier to contain the cars shape and to prevent bent reflections as I included detail on each part of the vehicle such as the door handle. I’ve learned this technique from CGMasters.
Using this technique, it has made my model look extremely smoother than my previous models.