Subaru Impreza 22B STi 1998 Progress

It is time to showcase my progress of the Subaru Impreza 22B STi 1998 model made in Blender.
I began working on the body of the vehicle before I duplicated and separated the model in parts. Then I used the shrink wrap modifier to contain the cars shape and to prevent bent reflections as I included detail on each part of the vehicle such as the door handle. I’ve learned this technique from CGMasters.

Using this technique, it has made my model look extremely smoother than my previous models.


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Good start. I bought the CG masters car tutorial too. You seem to have gotten through more of the tutorial than I have.

I haven’t bought the car tutorial since it’s too expensive and I’m completely unsure whether I should purchase it with my limited money.

But, I have learned this technique from this video:

And from this GIF from CGMasters in the BlenderMarket: