I want to model a paint can where the cover of it has an embossed logo…
doing this with a texture as displacement in a shader doesn’t create enough height for it to be recognized.:
So displacement modifier seems to be the way to go…but how can I cut the circle top face into small squares in edit mode so I have enough faces for the displacement to work?
Suggestion… Model it using a screw modifier and bevels…far easier than trying to model in …
as you can see here there is just a few lines and vertices for the quick lid…8 vertices and 9 edges…