As seen in the screenshot, how would I be able to subdivide this? Because currently I can’t because it doesn’t have 4 faces
Im talking about the top mesh
I’ve tried grid fill but that’s not working for me
As seen in the screenshot, how would I be able to subdivide this? Because currently I can’t because it doesn’t have 4 faces
Im talking about the top mesh
I’ve tried grid fill but that’s not working for me
Is the vert count even? (Multiples of 2 e.g 16, 32, etc if not try adding one vertex in that edge and try grid fill again
I apologise I’m still very new to blender, could you explain what you mean in more detail?
Select a vertex and a vertex and press J to connect.
If your face has for example 63 verts, then make it 64 by adding 1 more at any edge, you can do that by selecting the edge and subdivide it once or adding a loop cut, and then remove the ngon face and select the edge loop and do grid fill.
Not a solution for his case
I think you can divide it into one face and delete the unnecessary face and fill it with the f key.
![Screenshot 2024-02-04 160821|168x153](upload://yMGGoxRn2J6ffzTU7bGIjh2Kt27.png
So make this to 738 instead of 737?
Yes (plus 10 characters)
Yes, but he wants it subdivided tho.
I don’t mean to be a pain, but could you show me practically, in a video? I just can’t seem to get it right
There ya go, sorry for the compression quality
Make sure you are deleting the face first and selecting the edges before you apply grid fill.
Am I doing this right?
Only select one edge loop only, start with either the top or botom one. There is a setting in Blender which you can turn on which shows you how many vertices you have selected, if the number can be divided by 2 and the edge loop is closed then grid fill should work.