Subdivide mesh without 4 faces

As seen in the screenshot, how would I be able to subdivide this? Because currently I can’t because it doesn’t have 4 faces

Im talking about the top mesh

I’ve tried grid fill but that’s not working for me

Is the vert count even? (Multiples of 2 e.g 16, 32, etc if not try adding one vertex in that edge and try grid fill again

I apologise I’m still very new to blender, could you explain what you mean in more detail?

Select a vertex and a vertex and press J to connect.

If your face has for example 63 verts, then make it 64 by adding 1 more at any edge, you can do that by selecting the edge and subdivide it once or adding a loop cut, and then remove the ngon face and select the edge loop and do grid fill.

Not a solution for his case

I think you can divide it into one face and delete the unnecessary face and fill it with the f key. :slightly_smiling_face:

![Screenshot 2024-02-04 160821|168x153](upload://yMGGoxRn2J6ffzTU7bGIjh2Kt27.png

So make this to 738 instead of 737?

Yes (plus 10 characters)

Yes, but he wants it subdivided tho.

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I don’t mean to be a pain, but could you show me practically, in a video? I just can’t seem to get it right

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There ya go, sorry for the compression quality :sweat_smile:

gridfill1

Make sure you are deleting the face first and selecting the edges before you apply grid fill.

Am I doing this right?

Only select one edge loop only, start with either the top or botom one. There is a setting in Blender which you can turn on which shows you how many vertices you have selected, if the number can be divided by 2 and the edge loop is closed then grid fill should work.

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