I have the following problem. I would like to use animated shape keys to adjust my mesh in extreme poses (to avoid making for example an extremly bent knee look weird). So far so good, however, when I then add a Subdivison Surface modifier to it all, it absolutely wrecks the shape key modifications. Here is a comparison of what I mean:
Whats weird is that the model Im working with (which is a model based on a makehuman generated mesh) still has shape keys from the makehuman rig (mainly facial animations) that do not get distorted by the subdivison surface modifier, so there must be a way of fixing this, right?
Please note that im not talking about applying the modifier, as I know thats not possible when you have shape keys. I just want to use it in an unapplied state.
Help would be greatly appreciated with this, as I find shape keys can be an effective method of making rather simple rigs still look good in extreme poses.
Looking forward to replies!
Alright, heres the file as requested. Shape Keys are set to 1.0 already (the shape keys in question are “CorrectiveKneeR” and “CorrectiveKneeL”, though this problem occurs for me with all shape keys that I add to this model, to varying degrees of extremity). All you have to do to observe the effect for yourself is put the “Subdivison Surface” modifier to 1.
It goes without saying, but please do not use this model in your own projects or anything (though why would you, lol):