I Was testing this for a while and I liked a lot, it’s gaining form and that output selector is wonderful when you need to rebake only one texture. Good, and I’m really happy you heard my suggestions.
I found one problem only, the heightmap was linked to a normal input, should be on heigth. Easily fixable with your workflow customization.
Hey guys, blender 2.83 is out!
If you want to use it with sublender, you will need to re-install pysbs.zip for 2.83 and also install with admin permission on windows, otherwise it might not find the pysbs package(weird )
I feel like a free version of this with limited options would be a great way to promote this!
I know how much work that is (i’m programming myself for a living) but i would expect it to work out great!!
BTW id love to promote this on my yt channel (DevilFX Lasse F.) I may not have the biggest reach but i guess publicity is publicity
It’ll be great if you can make a video about sublender, I was planning to make one, but I can’t really speak English fluently . About the free limited version, well, sublender really doesn’t have much features there, I guess I can provide some discount code with 50% off for your YouTube channel, how about that?
yeah thats exactly what i get, i also feel like the color variations aren’t right, but that might just be color processing differences between this and what i get in unity.
That’s not controlled by sublender, it’s impossible to know what normal format sbsar output default. Some sbsar provide Normal Format Option in Advance Parameters Group, this is what you should be looking for. If a sbsar does not have such option, simply use 3 nodes to convert(see the image, just invert the G channel)
Yeah that makes sense, perhaps you could make a setting to have that material adjusted at default? I imagine people may not notice that at first. Cause i certainly didn’t until i looked at it again today.