I’m working on a remote control model which I would like to texture in Substance Painter. I have unwrapped the model and packed the UVs but when I bake the mesh in Substance Painter I get weird artefacts on some of the objects. I tried multiple ways to troubleshoot this but I didn’t find a solution. Here’s what it looks like after baking the mesh:
The model is exported without applying the modifiers, I’ve used this approach in previous projects and it worked fine. I tried applying the modifiers but didn’t solve the issue;
Adding geometry using modifiers such as bevel and solidify will mess up your UV mapping. Did you UV unwrap it first then apply or did you apply and then UV unwrap?
Solidify modifier for example causes overlapping UV islands, which causes artefacts when baking.
Okay, so it turns out that the Solidify modifier was the issue. I applied the modifier, unwrapped the model again and baking seems to work just fine. Seems like it’s causing UV overlapping, as Jaxx suggested. Thank you for your help, guys!