I’m wondering what would be a better shader for 3d print material.
So far i used principled BSDF with subsurface settings.
However i’m a bit in doubt if thats correct shouldnt it be a combination of a volume shader and glossy ( glass??)… instead.
(i’m not after layer effects, since our printers print to fine to see layers)
Its more that thin parts have some milky shine through effect, and thick parts dont have this, and i have doubts subsurface materials is the way to go with this.
what’s your thought on this.