Subsurface scattering turns my grey buttons blue

I have no idea what is causing this. I have turned off my light to 100% white, and turned off my HDRI, yet my buttons are still blue. I’ve tried flipping the normals.

This happens in cycles and Eevee.

Nothing works, any ideas please? Thanks in advance.

What values you have for subsurface radii?

I have them at:
1.000
0.200
0.100

I have tried reducing the first one to 0.1, this only helps fractionally. Reducing them all to 0.1 gets rid of the colour, but darkens the buttons a lot.

Set them all to 1.

The radius values relate to R, G and B components, so setting them to different values will result in different colours scattering to different levels.

2 Likes

That just turns them all black instead.

No idea. It seems to work fine for me with those settings. Personally I never use Principled. The normal SSS shader has more options and I prefer to construct my materials using individual nodes. Have you tried just using straight SSS?