I made some tests with the Subsurface scattering trying to reproduce the translucidity of materials like jade, marble, milk, … I used several scripts found on or via the Makehuman web site. The scripts are really nice at all and the result is not bad. The problem is that they use vertex illumination and it should be recalculated as soon as the light configuration changes. Is there a way to define such material behaviors in Blender 2.40, is it something which will be provided in a future version ?
Anyway C&C are welcome, please do not pay attention to the composition, this was not the purpose of this test.