Hello, I am modelling a car right now and have got to the stage of adding details such as vents. So far I have been having trouble getting these vents correct using subsurfac divisions. Here is the issue I’m having with the vent. With subsurf turned on it looks like this
As you can see in the vorner of the vent the mesh is sort of jumping the corner, I’d like it to end at the top in a sharp corner. Here is the topology of the vent
Any help will be appreciated.