This is my blender lighting practice for our unique project “Angelo-The Little Angel”.
Please give your valuable comments to update in blender lighting.Rendered with Blender Internal Render.
However I think you can improve material. I suggest to switch to cycle render, since it’s easier to achieve a good result.
The picture looks very blurry, not sure why. Maybe it’s a depth of field or the wall texture resolution should be increased. There is a bit too much poly on the wires.
The pipe and rail texture can be improved. They look like a plain color without any reflexion. In reality metal is always shiny.
If the focus is on the ghost I suggest to diminish the light everywhere except near the ghost. It helps the viewer to focus on the subject.
Thanks samuncle for your valuable comment. I did set the DOF for blur the front. I am always trying to get realistic material result with blender internal render. So only I took the output with BI render. I will improve that all. My first thought was create a subway without ghost. After I finish the scene, I thought to add a ghost. And you know the wire render addon. I tried to wire render with that addon. But the result was not that I expect. So I modified the scirpt and create a new wireframe addon with some more options. Then I rendered and I get the above wireframe result. Thanks…!
If you’re going for a distorted reality effect, then you can keep the DOF as is. However, to my eye, it doesn’t quite reflect how a real lens would perform in these conditions. It feels like a fairly wide lens, so that dramatic falloff from blur to focus is a bit unexpected based on the relative positions of the camera, walls, and floor. But then again, there’s a ghost, so maybe true to life wasn’t the intent.
i dont know what style the movie is going for,if you want to make it realistic check the colour of lamp(orange) vs. the heavy green cast of the scene,again will the lamp shown cast sharp shadows?,-use realistic light falloff(inv square) also you can use ambient occlusion to add darkness to corners.check this link for colour balance http://www.yafaray.org/node/498
All right, so, overall it sounds really nice and a little bit photorealist.
Though, I guess adding a normal map and a specularity map mainly on those concrete walls would actually help a lot.
Also, another thing that I kinda didn’t like about this render is the ghost. I seriously took about 7 seconds taking a look at your image to find the ghost, whitch should be the focus element of your scene. Maybe doing some composition on that might help. Another thing about the ghost aswell is that I find it a really throw off, since you can clearly see that it is a flat png image.
Overall, nice job, these little things might help it a lot.
Just a thought - but I think higher contrast will help a lot… Hope you dont mind - but I did a quick adjustment to see what it would look like… probably a bit too much.
Over all it looks great :evilgrin:.
Textures used in this scene are looks more grunge , So little bit damages in ceilings, ground and pipes gives more realistic feel to this scene. This is my opinion. But you done well. That ghost effect is awesome. Congrats for your effort.
I think the last one had too much contrast. The original one looks better.
What, I think, you can do to improve the image is bump up the depth. Have the fog thicker away from the camera. Also, you may add some vignetting so as to improve depth.