Hello there! It has been quite a while I posted a larger environment project the last time, but here we go.
I have worked the last 8 months on this project. Every asset, every material, every texture and every decal has been made by me (except the graffiti motives, the poster motives and some of the labels/stickers).
Thumbnail
Cinematic [turn sound on]
I rendered this project in Unreal Engine 5.2, as I had promised myself to start using Unreal Engine for realtime environment rendering last year. Well, round about one year later and 8 months working on this project, this is result.
Softwares used:
Blender - blockout meshes, sub-d high poly meshes, low poly meshes, rigid body simulations, uv unwrapping and layouts, texture and material previewing and adjusting.
Marmoset Toolbag - baking high poly to low poly meshes
Substance Designer - material and decal creation
Substance Painter - texturing of uniquely textured assets
Unreal - scene setup, shader creation and rendering
Davinci Resolve - Color grading, cutting and sound design of cinematic video and still shots
Photoshop - final adjustments for still shots and presentation images
I created a lengthy breakdown post for the project on my artstation profile if you are interested with a lot more breakdown images and some more info. Also a video of the Unreal Engine viewport in realtime mode.
https://www.artstation.com/artwork/8b3lXQ
If you’re not so much interested in such stuff, here are some of the images:
This is how my working file in Blender looked like in the end.
Wall tile trim - used clean/dirty/damaged versions for vertex painting within Unreal Engine.
Also used 3 versions of the floor tile material for vertex painting.
Used this kit to build 80% of the structural parts of the subway station.
High poly sub-d models and low poly models made in Blender.
High poly sub-d models and low poly models made in Blender.
High poly sub-d models and low poly models made in Blender.