I’ve read some rather cynical remarks on this forum lately about the Blender user base lagging behind the software development. At least they seemed cynical to me until I looked at myself: drooling over 2.5 news, checking the forums day after day, and yet not exactly competent when it comes to fluid dynamics, softbodies, proper rigging, texture painting, physical simulations, various kinds of baking, and, and, and…you get the idea. I wonder if I’m even a User 2.0 yet.
I hear we’ve got a few more months to wait for the big 2.5 release, so I have a suggestion for myself, and for anyone else who feels they may be in similar shoes. There is one upgrade the coders cannot give Blender, but we most certainly can. How about a little push during the coming months to upgrade ourselves to competence with some of the functionality we’ve let slide? I’m sure most of us have some area we could stand to improve in. And if not…you are a User 2.5, and therefore exempt from this post.
I think rigging and animation is what I need to tackle first. How about you?