Thanks for the great work on the multires modifier
I have few suggestions :
I wish sculpting could modify the base mesh/level one of the mesh ; for the moment, whatever I do to the level 2, it doesn’t change it. I guess the goal is to leave the base mesh intact, so what about a level 1.5 between 1 and 2 that would be the 1 modified accordingly to the upper one, and an option “apply only 1.5” to apply this to the base mesh?
the edit mode is not available anymore for the other level that the level one
in the version of blender that doesn’t integrate your work, I use the option “display wire” (object->draw extra->wire) to see the base topology of my mesh. I miss this option “edges:1,2…” to choose on which level I want to display the base wire.
“save in old fashion way” : when I open an old file that had multires (in a not modifier way), it creates automatically a modifier with those information. I like this, but once my file has been edited with the “multires as a modifier” version, I can not have those informations in my “old fashion multires” version of blender
I hope my feedback is useful