I’ve been working on this model for a character. (It is a child, so proportions may look odd)z
So basically I’m not too happy with everything. The eyes, nose and mouth look a bit too high up on the head and the lips don’t look right. I don’t really want to re-do the character, So I was wondering if anyone had any tips and edits I could make.
Here is the model, and the one next to it is what I’m going for:
Here is the file containing what I’ve done so far if anyone wants to have a look at it and see if there is any problems with it:
girl.fbx (166.2 KB)
You may want to do a little re-search on drawing reference head child and may compare to something like this:
… you do use another model as reference ?? … Don’t do this. Even those drawing guides sometimes are… strange… so maybe look for some photos…
… on the other hand: you maybe just modeling an alien ???
This may be a bit too much… (Attention: human bones and possible naked skin approaching…)
but here you can see how much the human skull do bulb out… and where not…
Im not modelling an alien
Yep sorry… humans are hard to make…
Seconded - it’s almost impossible to get good looking results this way unless you’re just retopologizing the mode directly. Which, you could do, that would work otherwise, yeah, get some good front and side references