Replace sun lamp with Nishita sky, and possibly some ground outside to bounce off from (Nishita doesn’t contain a fake ground). Also don’t clamp by default, use it as a troubleshooting device.
Work on the geometry. No smoothing, and the “leaves” are just elongated cubes. Crap in, crap out, as they say.
For the pot, I’d use Oren Nayar (not full) diffuse mixed in with a little bit of Principled sheen on its own to compensate for energy loss at glancing angles (which O-N on its own handles pretty bad - kinda outdated). At the very least, a Principled with high roughness.
Leaves are translucent, so I tend to mix diffuse with a more saturated translucency shader. I never bother with solids, but for solids I’d mix some SSS with the diffuse to get more of the self glow, and translucency to allow light to pass diffused. Glossy, if any, to be mixed in at the end, but there are no texture maps, just a weird generator using messed up coordinates.
Some of the albedo values are totally off. Bring them down to reasonable values and compensate by bringing the exposure up.
Glass plate need a glass shader with transparent shadow via mix with lightpath/isshadowray, and some volume absorption. Also I’d get some air between the glass plate the the stand.
As for finalizing, I’d probably choose a mix of standard and filmic, as there are some blown out areas in the reflected light on the wall which filmic on its own will compress easily.
Also turn off global AO. For the green tinge volumetric to come through the total internal reflection in the glass, you need loads more bounces, set total, gloss, and transmission to 64 or something. Also close off the other wall, maybe leave a window where you can control the lighting.
I have no idea what’s attempted in post.