I want to achieve good sun behaviour, i dont want to just have a still hdri, or the sad round dist of nishita sky shader in my renders, i want to achieve a dynamic sun with all the typical effect:
- omega sunsets
- mock sunsets
- flattened sun
example:
my first try: 0001-0250.mkv (151.6 KB)
the blendfile: sunFirst.blend (1.1 MB)
i already tried some of the obvious stuff, namely putting everything into a glasscube have its IoR change on a gradient in Z directions and blast some noise, but i dont think thats a good or final solution to this problem. therefore i opened this topic to see what everyone else is doing for their suns.