Hi All!
Here is a realistic underwater scene that I would like to show off as well as show a little bit how I achieved the underwater look for the image.
For the block shapes that make up the pillars and steps I just used one cube that had the texture space set to ‘global’ on the displacement modifier. That made it so I hardly had to do any modeling while still getting fairly randomized results.
I used the same displacement modifiers on the Bull to get the cracks and gashes. Then I used the ‘pointiness’ output in the geometry node for the bulls material to accentuate the sculpt and cracks.