Sunset forest

Yeah, that’s a problem I had for ages as well, to fix it you can use this trick:

  1. Instead of using the mist pass, use the depth pass. By default, it has the full distance at every pixel, so to get a useable version, pass it through a normalize node to get it in a 0-1 range.
  2. Then, because it also has a lot of fireflies (but a lot less than the mist pass), pass it through a few despeckle nodes.
  3. I usually add one, play with the values until it removes the most noise, then add another one and repeat until the image is clean.

Then hopefully you get a clean mist pass!

1: normalized depth, 2: with despeckling

Hope that helps!

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