Sunset Loneliness. Texturing, Environment Modeling, and Lighting

Since the original job was texturizing the axe, I thought in old battles and death as a Storytelling, not only focusing the loneliness and death as the skull and the environment represents, but in the persistency of war represented by the magnificent weapon. In the workflow I used Substance Painter and PBR materials to texturize the axe and create all details. For Environment Modeling and Lighting I worked with Blender nodes. The beautiful axe model was provided by Libel Academy and professor r3d_blender.

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