2.5 version (With a completed World1 and first 2 levels of World2), (Blender 2.57 and later recommended)
http://www.mediafire.com/?eakv14xw5vy4rgy
2.4x version
http://www.mediafire.com/?c2dyykjonko
NOTE: Always start at Level 1-1 or the Intro as that’s where some core GameLogic variables like score are initiated, use the debug key or pass the 1st level to go to the second level. Also use a build after the recent revision that fixes the graphical issue pertaining to multi-material objects with modifiers for the World2 background to display properly.
DEV SCREENS::
(Blender 2.49b required) (GLSL support required), (or Blender 2.5 alpha 2 for the 2.5 version)
Left and Right arrows to move, space to jump (known issue, jump sensitivity is not perfect on steep slopes going down)
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What’s done or mostly done
-Core gamelogic for a single level and going from level to level, enemies, health and points
-Design and graphics for the first world, the first boss, the bonus level, and a sneak peak at world 2
-Design and graphics for the first two levels of world 2.
-Intro
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I have to say, I never made a serious attempt to get a 2D game working in Blender (if this will be one), providing the polygons give you more freedom of shapes and graphics than flash (flash games often look like typical vector art in motion).
Has all the features of my 2D game template except for the teleporters (hidden out of view though they would still work), but does have the checkpoints.
Textures, logic, levels, and the majority of the tunes are made by me (with the exception of two Creative Commons licensed tunes from Incompetech for world 1 (before I had Mixcraft 5 to make my own)
Have fun with whats there so far
NOTE: DO NOT ASK ME TO MAKE A VERSION IN MULTI-TEXTURE OR TEXFACE:
-The game utilizes nodes for some materials and several stacked textures for others, converting to multi-texture would be very impractical as many materials use things only done in GLSL.