This started as small test and at some point transformed into a halloween themed scenery, created in Blender 4.2.3LTS.
I wanted to play with two aspects mainly, adaptive displacement and splitting a scene into several parts and composit them back within Blender.
As one can see in the final image, the adaptive displacement wasn´t that important anymore
Below you can see the front “layer” in the viewport, then the four different layers I used from an iso view.
The advantage of splitting into different layers, I had a bit more control on adding mist/fog and also I didn´t have to rerender the volumetric clouds on each iteration (kudos to Sam Krug for his nice VDB files!)
In hindsight, I kind of regret not to have used Grease Pencil for the 2D elements. This is an area I never have looked into so far and this small project would have been a good reason to do so.
All plants in this scene are from my own libraries.