Supernatural City - Dylan Reed house

Environment for the mobile game Supernatural City by Rovio.
Responsible for modeling, texturing, shading, lighting and rendering.
Modeling in Blender and Maya, texturing in Substance Painter and render in Blender Cycles.
Concept Art by Marcos Calo: 5
Color Key by Patricia Castelao: 2
Art Direction by Javier Burgos: 4


Nice Work!
You always hit the point with these Enviros.
This time the thing that caught my eyes the most are the Books. Very cool!
Are those four men all Related? Ahahah

Keep it up :slight_smile:


Thank you very much Andrea! :slightly_smiling_face:
Jaja, yes, they are family.

1 Like

B-A-U-T-I-F-U-L really nice, love this style.

1 Like

Great work, congrats.

1 Like

I featured you on BlenderNation, have a great weekend!

1 Like

Thanks Alek! :grinning:

Thank you very much!!:slightly_smiling_face:

1 Like

Thank you very much Bart!:slightly_smiling_face:

You’re on the #featured row! :+1:

1 Like

Love it!!

Great style, modeling, texturing and atmosphere :slight_smile: :+1:

1 Like

Thank you very much!!