Supernatural city - The Workshop

Environment for the mobile game Supernatural City by Rovio.
Responsible for modeling, texturing, shading, lighting and rendering.
Modeling in Blender and Maya, texturing in Substance Painter and render in Blender Cycles.
Concept Art by Marcos Calo:
https://www.artstation.com/marcoscalo
Color Key by Patricia Castelao:
https://www.artstation.com/pcas
Art Direction by Javier Burgos:
https://www.artstation.com/javas

41 Likes

:+1:
Great work, congrats.

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Thanks Ozgur!

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I featured you on BlenderNation, have a great weekend!

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Thank you very much Bart!

Beautiful models and materials! :ok_hand:

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Thank you very much!

You’re on the #featured row! :+1:

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Omg! I’ve never seen a scene with lighting this perfect and with textures that good!

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Thank you very much!

Thanks Hsaiif! Your artworks are wonderful!

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Great atmosphere/environment! :smiley:

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Another great work.

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