Surface Deform with Geometry Nodes?

Hi Guys, I’m trying to create a setup in geometry nodes that will deform clothes based on the shape of my avatar.

I can currently do this with a surface deform modifier like below - But I’m wanting to know if this modifier is possible to replace as a separate Geometry Nodes setup on my T-shirt?

enter image description here

Any help would be appreciated, thank you!

Deform based on Avatar.blend (4.5 MB)

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You need something like a shrinkwrap modifier in project mode with vertex group input to control what area is affected and the fall-off.