The surface follow addon and UV Shape tool have been updated for Blender 2.8
Looks neat… I’ll have to try this out.
Nice addon! Tried the chain example from the video and got a nice result after applying Corrective Smooth (second screen)
Great!
I did a talk on the surface follow tool at the 2016 blender conference and Luca Rood used the idea to create the surface deform modifier. It felt good to help inspire something that became part of Blender.
I wasn’t planning to continued development but a lot of people were still using the addon instead of the modifier. Sometimes the modifier doesn’t work where the addon does and vice versa.
Thanks for the feedback!
I’ve got a lot of stuff in the works so let me know if you want to get onto the group mailing list for stuff I’m developing.
Just send me an email and put “addon news” in the subject. I send like on email every two or three months when I release something new.
Cheers!
Do you have a Gumroad link for this addon so people can donate and download the updates?
I did post it there.
I’ll put the link in the original post too.
Thanks!
Thanks for making this invaluable tool! Is there a way to follow your gumroad store? Right now seems theres only links to products, and not a main page?
Gumroad store main page? I’ll have to look into that. I don’t know much about Gumroad.
Thanks for the tip.
That’s a cool application. Maybe you should make a tutorial.
Yea like the above screenshot from my library, I can’t click on your profile to see your other products
Seems interesting. I use similar wrapping tools included in some other add-ons, but your one looks more straightforward and easier to use.
I have a problem when following the tut ( https://youtu.be/KOveMX7ljZE?t=574 ) .
Can you show me how to solve this ?
Cant fix the bolt on the surface. A good geometry on bolt and mesh i have, Getting this edges on the bolts. Any suggestion whats going wrong with me.
There are a couple of things you can do. One would be to put a corrective smooth modifier on the bolts. The other would be to bind to the surface with the surface_deform modifier instead of the surface follow script.