Surrounding Environments

Hello,

So I made an island for my game. Now I have the beach leading to grass but I want to have surrounding jungle all around the player and the playable area. What is the best way, and most efficient, to make surrounding jungle without putting my faces through the roof? Any tips, hints or eye-tricks?
Thanks for your time

You could probably get away with billboards if there are places that the player won’t be able to access, but are far away.

This would also assume you place more detailed scenery closer to the accessible area, so if you set things up right you should have the impression of a large area without sacrificing too much quality.

Thanks I started using this method and I think it will turn out good

A very nice and detailed (texture-wise) skybox may also help a lot :slight_smile:

Perhaps a nice trick would be to play with the camera’s focal length in order for you to have as many objects in the view as possible (therefore giving the impression of a much better detailed work).

Another little thing you could try is having rectangular planes with multiple “tree” textures on them (let’s say you have a tree on a square texture and a 3 by 1 ratio rectangular

Have the rectangle unwrapped in order to contain 3 trees horrizontally, and you could place it in the far background) - you could use this “technique” to add quite a lot of detail (a larger rectangular ratio between its horizontal and vertical dimensions in order to contain more trees and use less processing power is what you’re looking for).

P.S. Detailed ground textures will also help :wink: