🌊 Survivre

Excited to share one of the shots I worked on at Benuts! This scene depicts a Miami devastated by a tsunami, entirely created in 3D. The footage was shot on a green screen, and the environment had to be designed to seamlessly integrate with the scene while staying true to the approved concept art.

:computer: Technical approach :

Pushed Blender’s 3D capabilities to the limit within the given time constraints.

Created paint-overs in Photoshop, then projected them in Nuke for final integration.

:art: My role :

At Benuts, I developed the technical solution and was responsible for the 3D environment creation. The compositing team then finalized the integration in Nuke.

:sparkles: Shot created at Benuts (www.benuts.be)

:point_right: I’m available for new projects—feel free to reach out!





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fantastic!

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I featured you on BlenderNation, have a great weekend!

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Pretty impressive!!

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You’re on the featured row! :+1:

We can see over the years the great artists showing their capacity as artists using blender and always the result is beautiful things, like this. :partying_face:
Thanks Thomas for all the effort and continue sharing the results we will love to see more.

Was this a personal project or project for a company? I couldnt find that in the info

fantastic, how long did it take to create that environment