Check this out, I was experimenting with softbodies (because I was bored and had nothing to do) and I accedentally made Suzanne’s eyes pop out and separate into separate meshes! I didn’t know you could do this with softbodies. Does anyone have an explanation for how it works? Is it like a bug or something?
This is not surprising since Suzanne is not made up of a single mesh. Go into edit mode, deselect all vertices, and then press L over an eye to select linked, you’ll see that it’s not connected to the rest of the head. Why they modeled her that way I don’t know. But if you want to keep the eyes from messing up when you use a softbody modifier, you’ll have to manually connect the vertices around the eyes.
There have been frustrations about suzannes topo/construction from time to time.
I did a stap at her with retopo, and lost a lot in the translation, but she is all one piece:
It is nice ti know that things can fly off like that though.
JF