Svelte Woman Portrait

I’m aiming at human photo-realism since I started using Blender in 2014.

This model is still a sculpt using Vertex colors.
As I didn’t had any nearly resembling reference picture, I took a long time to make it.
I don’t know if I’m ready to go for the retopology and make a better skin texture to increase realism.

I followed Aneesh Arts’s Skin Shader tutorial on Youtube for the skin and eyes shaders. Hairs were done quickly, I would prefer a Ponytail actually. :blush:

Any suggestions for the future (retopology, texturing) ?

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I’m entering into the uncanney valley. Since it’s still a sculpt, she just lacks color and bump textures (pore, lips, etc…).

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