I have a Sverchok node tree that makes some edges and verts form an object but the order of the edges and verts isn’t what I want it to be.
Is there a way to reorder the edges and verts so that they are a proper sequence and not jumping around randomly? I tried to use mesh join on the verts and edges to see if the order would come out organised from end points to end point but that didn’t work. The attached image shows the indexes of each edge and vert and how there isn’t a logical sequence to them.
Thanks for the help.