sverchok-style preview-objects


when I am creating some nodebased geometry with sverchok yet I have these “sverchock geometries” in my viewport.
unless I “bake” them to actual blender-objects these are only editable via the sverchock interface (nodeeditor).

Id love to create something similar via python-scripting but i don’t even know what to search for.

This isn’t the standard but some direct drawing to the viewport

can anyone explain this to me?

Thanks so much


Sverchok draws directly into the viewport by using the bgl api. The main part is in the ui/ which has a very simple call to draw lines.

many thanks!