when I am creating some nodebased geometry with sverchok yet I have these “sverchock geometries” in my viewport.
unless I “bake” them to actual blender-objects these are only editable via the sverchock interface (nodeeditor).
Id love to create something similar via python-scripting but i don’t even know what to search for.
This isn’t the standard bpy.data.objects.new() but some direct drawing to the viewport
can anyone explain this to me?
Thanks so much