A while back i remember i saw a making of tutorial for a castle where they used cinema4d to model it but it had a technique which seems like a really useful idea. They took a path from adobe illustrator and put it in and then extruded it and later effected it with a bevel etc. I know there is also a interesting 3d app called MOI that has a similar way of working with curves and lines but i do not own this software.
This however is something i think would be great for using both inkscape and blender to make complex/detailed shapes. So i am just wondering is this way of importing a SVG path to extrude and make into a 3d model possible?