Is it possible to swap an objects properties in game, e.g:
BOX 1, PROPERTY ‘A’
BOX 2, PROPERTY ‘B’
on collision
BOX 1, PROPERTY ‘B’
BOX 2, PROPERTY ‘A’
I have tried using the copy command in the property actuator but I get the situation that one property copies first and not both objects simultaneously.
Ooh. That sounds a bit problematic - obviously Python would help this situation, but in logic bricks… I don’t know - maybe you can use a buffer property - box 1 takes box 2’s property and puts it in the buffer, same with box 2, and then it copies from there? I don’t really know - I’m not even sure if logic bricks perform from top down. You could try states to ensure one set happens before the other.