Still learning blender! Loving it though. i have a question about UV textures.
How do I replace a UV texture with a larger image in this situation.
So let’s say I’m using this image:
So. Let’s say I have my object unwrapped and mapped onto this texture… then I want to add 3 more head variants. So I leave the original centered, expand the canvas, and add 3 more heads. May I just swap out the UV texture so that all the previous mappings remain the same, but I can have a larger canvas to add more objects?
I tried this and by default it didn’t work.
Any tips or hints would be greatly appreciated! This community has been fantastically helpful thus far.