Swarm Bot

A hard surface practice that grew out of a simple blockout doodle. There were two goals in mind. Firstly, explore ways to add tertiary details to the polymodeling workflow. Secondly, make the modeling process more streamlined and welcoming for design adjustments. The third goal was to relax after work and have a bit of fun.
SwarmBot on Artstation








45 Likes

Nice shapes!
Would you be willing to show us a wireframe? :nerd_face:

Here you go!

3 Likes

I featured you on BlenderNation, have a great weekend!

You’re on the featured row! :+1:

This is freakin’ beautiful. The modeling, the texturing, the render, everything. Absolutely gorgeous.

Hello everyone,

Presenting the “Behind the Scenes” article for this marvellous artwork!

Feel free to explore the article written by the artist himself. It takes you through the detailed process of creating the artwork and offers valuable insights into hard-surface modelling and machine-designing in Blender.

Regards,
Alina Khan
Editor at Blender Nation | LinkedIn